Jogo is a high(er) performance compiled language (like C++) with a clean, powerful syntax (like Python, Lua, or Ruby). It is designed for programming games and game servers.
Jogo was designed and written by Matt Fichman.
I'm looking for help with Jogo. Starting a new language is a big task. In particular, I need help writing lots of additional tests, libraries, and compiler back-ends (x86-32 and ARM in particular -- the compiler currently only outputs x86-64). If you'd like to contribute, check out the GitHub repository, add yourself to the contributors page and send me a pull request. Also, check out the wish list.